The Ameth Chronicle

Slice of Life Pt 3

April 10, 287y

After a bad encounter with a falafel vendor, Magdelyne accompanied Fleetwood back to his apartment, where they experimented on the specimens, which turned out to be scales.

Madelyn got one stuck on her hand and went home, leaving Fleetwood with the other two.

Each scale has a soul in it. Fleetwood conversed with one, finding the soul of Ratibor, an ancient Russian warrior who died fighting the dragon Zmey Gorynych, and was bound to his scale to manifest as a ghost warrior on command. Ratibor has a hard time understanding how Fleetwood has the scale without having killed the dragon.

Fleetwood calls Jon Steier, a contact in the Mysterium for advice. Steier advises him its dangerous, not to let anyone know he has it, not to let any vampires touch it, and to give it to someone for safekeeping as soon as possible, preferably the Mysterium, but if he’d prefer the Guardians of the Veil, this is a time Steier thinks their removal of artifacts is warranted.

Fleetwood calls Robyn Bonura at the Guardians of the Veil, and arranges a drop-off of one of the scales, as he claims that he only has one. They’re concerned enough to poke a little magically, but not strongly enough to get through Fleetwood’s wards. It makes him edgy though, and the drop is set up cautiously.

Magdelyne has a dream where a foreign vampire speaks to her in a dead language.

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Slice of Life pt 2

April 9, 287y

  • Jonathan sends a note to his family via plastic florist that says he’s ok.
  • Fleetwood sets up his hacks into public systems.
  • Magdelyne and Fleetwood meet up with their requested help, which turns out to be The Rat Pack, and goes to find Steve.
  • Steve is where he said he’d be. Fleetwood alerts the bodyguards to the presence of three hidden vampires.
  • Magdelyne engages them in conversation which goes poorly and the lead vampire, Bernadette Chavez, wants to take them to their security HQ for questioning.
  • Fleetwood calls in the bodyguards and Magdelyine, Fleetwood, and Steve escape in the fracas.
  • Steve turns out to be exactly what he appears, a working schmuck technician with access to what he needs for his job but no high level clearance or secrets.
  • Disappointed, Magdelyne goes to his house and robs him of his collection of commemorative plates.

April 10, 287y

  • Agency meeting based on all the stuff that’s been going on recently.
  • Lily is no longer your contact, Abby is.
  • Jonathan and Smalls are taken to the Armory, shown a bunch of gear, and explained that as they became known for displaying dependability and judgement through completing missions for the party, they’d get access to better gear.
  • Fleetwood and Magdelyne are shown information about the larger world and how Ameth fits into it.
  • They are told about how the plan was to spin the party off as a separate agency group with Rourke as a contact, but with his disappearance, they’re going to work with the party for the next year to see how good they can get at independently operating and go from there.
  • Fleetwood and Magdelyne are put in charge and Abby is present as a resource, intelligence source, and tiebreaker.
  • Fleetwood and Magdelyne are asked to keep Smalls and Jonathan safe from going past the point of no return, and both of them are asked not to use their mind-control powers on the other.
  • Jonathan and Smalls try out the simulator at the armory, which Smalls cranks up to 17/20 difficulty. The session ended with them not doing horribly in the first encounter the simulator threw at them.
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Witnesses Pt 4 Wrapup, Slice of LIfe Pt 1

April 8, 287y

  • Rourke teleported the case presumably containing the contents of the safe into their hotel room.
  • Magdelyne and Fleetwood convinced the mole to leave, lying about the status of the experiment victim.
  • The party sans Fleetwood delivered the case to Lily, who found out it was a decoy.
  • Fleetwood decided to not turn over the data immediately and to make Lily send someone to his apartment to recover it.

April 9, 287y

  • Magdelyne goes to break into Marco’s old apartment to look for clues to his disappearance, finding an expensive lilly left for her that she mis-identifies as poisonous and takes it as a threat to back off.
  • Smalls and Jon go looking for a fight in a gang bar.
  • Rourke realizes that the effect that hid the real case was probably temporary, and that with Fleetwood’s help he can recover the real case.
  • Between Rourke’s keeping secrets and Fleetwood’s issues, the collaboration ended with an embarrased and angry Rourke transforming into a demon to scare Fleetwood, and a scared Fleetwood knocking him silly with a mental blast.
  • A guilty Rourke believes he’s lost the thread completely, and in a fit of isolated depression goes Loud and disappears into a vent.
  • Fleetwood manipulates the High Rollers into attacking Lachlan Docks’s operations, which ends with the gang largely dead, arrested, or in hiding.
  • Jon and Smalls pick a fight, win it, and run from the cops.
  • That morning they get a call from their boss and are told they’re all over the intranet and are so incredibly fired.
  • Lilly contacts them to help them get a different job.
  • Fleetwood finishes codebreaking his copy of the stolen nu-life files.
  • Magdelyne seeks backup for her meeting with Steve, Jon says no but Fleetwood finds her some muscle.
  • Fleetwood meets with Magdelyne and shows her the bio-canister stolen from Nu-Life. She wants it.
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Witnesses Pt 3

April 7-8, 287y

  • The party briefly split up to run personal errands (gathering tools, making calls, drinking blood, etc).
  • The party reconvened at Rourke’s to plot and plan, Smalls and Jon make Rourke nervous about the carpet and furniture respectively, but no harm was done.
  • Fleetwood dug up information about their objectives, including talking with the mole, Rebecca who didn’t want to leave the test subject in the secured lab who had an empathic connection with her.
  • The plan was for Magdelyne to take the lead in planting a tap on their network for Fleetwood to access it remotely.
  • The party rented a hotel room, jumped the tech-guy doing the bi-weekly bug-sweep, Magdelyn bewitched him and the session ended as she met the vampire Laramie Bogan at the office door.
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Witnesses Pt 2
Episode 1.2

April 5-7, 287y

  • Magdelynn fed on a wallflower at a upscale country bar.
  • Jonathan watched his family, punched the old neighborhood watch guy that confronted him about it, got away, and found a High Roller headquarters.
  • Rourke visited the police department and made small talk with Orana, called Lilly, and decided to go along with the police for the moment, but not to deal with their targets himself.
  • Fleetwood investigated the runic language he found on the computer node, but traced a chain of flag-triggers that went all the way up to the central inter-layer government, on servers that had magical warding on them (despite being the anti-supernatural agency).
  • All parties met at the River’s Friend to be introduced to Magdelynn
  • Lilly tells that in the next day or two, a minor Ordo Dracul faction is likely to be exposed and its building raided and/or destroyed. She wants you to get their informant out, as well as the contents of their on-site safe and internal network. The party discussed plans.
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Witnesses Pt 1
Episode 1.1

April 5, 287y. Wednesday

  • Romulus got a tip about a secret node under the city from his client Chet Walker. It turned out to be old and mage related. Rom secured a promise of help from Rourke in analyzing it due to the language barrier.
  • Rourke got taken in by a regular customer’s attempt to sell him hot merchandise and was caught in a sting. He was coerced to operate as an informant himself to find out who’s doing the actual fencing.
  • Jonathan was sent to recover a shipment that was taken from a truck stolen from his boss. He successfully chased down and interrogated a member of the suspected gang, but on trying to raid the dock warehouse for the experimental cargo airship, was driven off.
  • All three got a message for a mandatory team-meeting in 2 days at the River’s Friend socspot, a genre of business where the illusion of space and privacy is constructed via private booths, often with virtual links to the bartender/waitstaff and automated delivery/removal of food/drink.
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